先要明确的是,setTimeout函数中执行代码的时间肯定是要大于等于setTimeout时间的,那么就可能出现设定的 1 秒,实际执行却执行了 2 秒的情况,那么我们的实现思路也很简单,每次计算一下setTimeout实际执行的时间,然后动态的调整下一次执行的时间,而不是设置固定的值
第n次执行 executionTime 实际执行时间 nextTime 下次需要执行的时间 totleTime 执行的总时间
0 0 1000 0
1 1200 800 1200
2 1100 700 2300
3 1000 700 3300
4 2200 500 5500
5 1300 200 6800
6 1200 1000 8000
const useCountDown = ({ leftTime, ms = 1000, onEnd }) => {const countdownTimer = useRef();const startTimer = useRef();//记录初始时间const startTimeRef = useRef(performance.now());// 第一次执行的时间处理,让下一次倒计时时调整为整数const nextTimeRef = useRef(leftTime % ms);const [count, setCount] = useState(leftTime);const clearTimer = () => {countdownTimer.current && clearTimeout(countdownTimer.current);startTimer.current && clearTimeout(startTimer.current);};const startCountDown = () => {clearTimer();const currentTime = performance.now();// 算出每次实际执行的时间const executionTime = currentTime - startTimeRef.current;// 实际执行时间大于上一次需要执行的时间,说明执行时间多了,否则需要补上差的时间const diffTime =executionTime > nextTimeRef.current? executionTime - nextTimeRef.current: nextTimeRef.current - executionTime;setCount((count) => {const nextCount =count - (Math.floor(executionTime / ms) || 1) * ms - nt;return nextCount <= 0 ? 0 : nextCount;});// 算出下一次的时间nextTimeRef.current =executionTime > nextTimeRef.current ? ms - diffTime : ms + diffTime;// 重置初始时间startTimeRef.current = performance.now();countdownTimer.current = setTimeout(() => {requestAnimationFrame(startCountDown);}, nextTimeRef.current);};useEffect(() => {setCount(leftTime);startTimer.current = setTimeout(startCountDown, nextTimeRef.current);return () => {clearTimer();};}, [leftTime]);useEffect(() => {if (count <= 0) {clearTimer();onEnd && onEnd();}}, [count]);return count;
};export default useCountDown;