vue3 + ts + cesium:绘制自由曲线(polyline)
本文主要实现最基础的绘制自由曲线。
实现效果:
(1)长按鼠标左键开始绘制;
(2)抬起鼠标左键结束绘制。
1. components / CesiumViewer / hooks / drawPolyline.ts
import * as Cesium from "cesium";
import {disableDefaultScreenSpaceEventHandlers,enableDefaultScreenSpaceEventHandlers
} from "@/components/CesiumViewer/hooks/utils";export const drawCurve = () => {const handler = new Cesium.ScreenSpaceEventHandler(window.viewer.scene.canvas)let positions: any = [] // 存储当前绘制的线条的位置(临时线条的位置)// 长按左键 —— 开始绘制handler.setInputAction((event: any) => {const cartesian = window.viewer.camera.pickEllipsoid(event.position, window.viewer.scene.globe.ellipsoid)if (Cesium.defined(cartesian)) {// window.viewer.entities.add({// position: cartesian,// point: {// color: Cesium.Color.YELLOW,// pixelSize: 10// }// })// 移动鼠标 —— 实时绘制线条handler.setInputAction((movement: any) => {disableDefaultScreenSpaceEventHandlers() // 禁止屏幕移动,开始绘制const position = window.viewer.camera.pickEllipsoid(movement.endPosition, window.viewer.scene.globe.ellipsoid)positions.push(position)if (positions.length > 1) {window.viewer.entities.add({ // 临时线条,实时绘制效果polyline: {positions: new Cesium.CallbackProperty(() => {return positions}, false),width: 5, /* 线的宽度 */// 普通实线material: Cesium.Color.fromCssColorString('#ff0000'), /* 线的颜色 *//*// 虚线material: new Cesium.PolylineDashMaterialProperty({color: Cesium.Color.fromCssColorString('#ff0000'),// gapColor: Cesium.Color.TRANSPARENT, /!* 间隔颜色 *!/dashLength: 20 /!* 短划线长度 *!/}),*//*// 发光线条material: new Cesium.PolylineGlowMaterialProperty({glowPower: 0.3,color: Cesium.Color.fromCssColorString('#ff0000')}),*/clampToGround: true, /* 贴地 */}})}}, Cesium.ScreenSpaceEventType.MOUSE_MOVE)}}, Cesium.ScreenSpaceEventType.LEFT_DOWN)// 抬起左键 —— 结束绘制handler.setInputAction(() => {handler.removeInputAction(Cesium.ScreenSpaceEventType.MOUSE_MOVE) // 移除鼠标移动事件,停止绘制handler.removeInputAction(Cesium.ScreenSpaceEventType.LEFT_DOWN) // 移除左键长按事件,结束绘制enableDefaultScreenSpaceEventHandlers() // 允许屏幕移动}, Cesium.ScreenSpaceEventType.LEFT_UP)
}
2. components / CesiumViewer / hooks / utils.ts
// 保持地球不动
export function disableDefaultScreenSpaceEventHandlers() {window.viewer.scene.screenSpaceCameraController.enableRotate = false // 禁止旋转window.viewer.scene.screenSpaceCameraController.enableTranslate = false // 禁止平移window.viewer.scene.screenSpaceCameraController.enableZoom = false // 禁止缩放window.viewer.scene.screenSpaceCameraController.enableTilt = false // 禁止倾斜window.viewer.scene.screenSpaceCameraController.enableLook = false // 禁止观察(自由视角查看)
}// 允许地球移动
export function enableDefaultScreenSpaceEventHandlers() {window.viewer.scene.screenSpaceCameraController.enableRotate = truewindow.viewer.scene.screenSpaceCameraController.enableTranslate = truewindow.viewer.scene.screenSpaceCameraController.enableZoom = truewindow.viewer.scene.screenSpaceCameraController.enableTilt = truewindow.viewer.scene.screenSpaceCameraController.enableLook = true
}