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【自用14.6】C++俄罗斯方块-方块降落前的准备

该系列文章会根据项目的编写步骤来出

由于设备问题,暂时出的代码是未进行运行检验的,后期会补上运行后的版本

方块降落前的准备

#include <stdio.h>//C语言形式的输入输出
#include <graphics.h>//图形库的头文件
#include <time.h>int score = 0;//总分
int rank = 0;//等级#define BLOCK_COUNT 5
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define UNIT_SIZE 20#define START_X 130
#define START_Y 30int NextIndex=-1;//下一个方块的种类
int BlockIndex=-1;//当前方块的种类int visit[30][15]; // visit[i][j] == 1 表示该位置有方块int color[BLOCK_COUNT]={GREEN,CYAN,MAGENTA,BROWN,YELLOW
}
int block [BLOCK_COUNT*4][BLOCK_HEIGHT][BLOCK_WIDTH]={// | 形方块{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },// L 形方块{ 0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },// 田 形方块{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },// T 形方块{ 0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },// Z 形方块{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 },{ 0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0 },
};//实现欢迎界面
void welcome(void);//初始化游戏场景
void initGameScene(void);//将右上角区域的方块清除
void clearBlock(void);//在右上角区域中,绘制下一个方块
void drawBlock();//
void nextblock(void);void newblock(void);int main(void){welcome();initGameScene();//产生新方块nextblock();// 清空访问数组Sleep(500);memset(visit, 0, sizeof(visit));while(1){newblock();}system("pause");colsegraph();return 0;
}void welcome(void){//初始化画布initgraph(550,660);//设置窗口标题HWND window=GetHWnd();//获取窗口SetWindowText(window,_T("俄罗斯方块 .远_"))//设置窗口标题//设置文本的字体样式setfont(40,0,_T("微软雅黑"));//0代表自适应宽度setcolor(WHITE);outtextxy(205,200,_T("俄罗斯方块"));//在指定位置输出文本setfont(20,0,_T("楷体"));//0代表自适应宽度outtextxy(175,300,_T("编程,从俄罗斯方块开始!"));//在指定位置输出文本Sleep(3000);//暂停3秒钟
}void initGameScene(void){char str[16];//清除屏幕cleardevice();rectangle(27,27,336,635);rectangle(29,29,334,633);rectangle(370,50,515,195);setfont(24,0,_T("楷体"));setcolor(LIGHTGRAY);outtextxy(405,215,_T("下一个"));setcolor(RED);outtextxy(405,280,_T("分数"));sprintf(str,"%d",score);outtextxy(415,310,str);//这里需要修改项目属性,操作方法如下//右击项目名称-》选择属性-》配置属性-》字符集-》使用多字节字符集outtextxy(405,375,_T("等级"));sprintf(str,"%d",rank);outtextxy(425,405,rank);//操作说明setcolor(LIGHTBLUE);outtextxy(390,475,_T("操作说明"));outtextxy(390,500,_T("↑:旋转"));outtextxy(390,525,_T("↓:下降"));outtextxy(390,550,_T("←:左移"));outtextxy(390,575,_T("→:右移"));outtextxy(390,600,_T("空格:暂停"));    
}void clearBlock(void){setcolor(BLACK);setfont(23,0,"楷体");for(int i=0;i<BLOCK_HEIGHT;i++){for(int j=0;j<BLOCK_WIDTH;j++){//画黑色小方块int x=391+j*UNIT_SIZE;int y=71+i*UNIT_SIZE;outtextxy(x,y,"■");}}
}void drawBlock(){setcolor(color[NextIndex]);//不同形态的方块对应不同的颜色setfont(23,0,"楷体");for(int i=0;i<BLOCK_HEIGHT;i++){for(int j=0;j<BLOCK_WIDTH;j++){if(block[NextIndex*4][i][j]==1){//画小方块int x=391+j*UNIT_SIZE;int y=71+i*UNIT_SIZE;outtextxy(x,y,"■");}}}
}void nextblock(void){clearBlock();//随机选择一种方块srand(time(NULL));//使用时间函数的返回值,来作为随机种子NextIndex=rand()%BLOCK_COUNT;drawBlock(NextIndex);
}void newblock(void){//确定即将使用的方块的类别BlockIndex=NextIndex;//绘制刚从顶部下降的方块drawBlock(START_X,START_Y);//让新出现的方块暂停一下,让用户识别到Sleep(100);//0.1秒//在右上角区域,绘制一个下一个方块nextblock();//方块降落move();
}


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